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For Honor Matchmaking not working (NAT type red/strict) FIX

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For now (9/2/2017) problem occurs on Open Beta showing NAT with red letters top left quarter of the screen, while in game. This means that your router's NAT type is strict or firewall and antivirus block the game (or both).

Solution: Navigate to Start -> Control Panel -> Windows Firewall -> Allow an app or feature through Windows Firewall

Check if uplay or uplay launcher is included in the list. If it is NOT included then click on Change Settings -> Allow another app... -> Browse -> X:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay.exe and click Open
NOTE: X is your storage drive letter. If it's not in "Program Files (x86)" try "Program Files" or find the location you installed uplay.
Then click Add.

Router Changes:
You need to navigate to your router through your browser or dedicated app and forward the following. If router requires start and end port or internal and external port put the same number everywhere.


E.g. first rule would be

Last Updated on Saturday, 08 April 2017 22:56

Chivalry Medieval Warfare Unlock Framerate for 100+ Hz monitors

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At step 6, number represents the maximum monitor's refresh rate. Make any appropriate changes. Also, make sure v-sync (vertical synchronization) is off from in-game settings.

  1. Go to Documents\My Games\Chivalry Medieval Warfare\UDKGame\Config

  2. Open UDKEngine.ini

  3. Ctrl+F and typ "framerate"

  4. Set bSmoothFrameRate=TRUE

Last Updated on Thursday, 09 February 2017 21:56

Call of Duty Infinite Warfare Bad Textures FIX

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If you're running an NVidia GPU follow the whole procedure, if not, proceed to In game changes.

NVidia Users:

  1. Right click on Desktop and select NVidia Control Panel
  2. Manage 3D settings
  3. Change to Program Settings tab
  4. Select Call of Duty: Infinity Warfare
Last Updated on Friday, 16 December 2016 14:42

Joomla and Linux permissions

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There are many users asking for the correct permissions on a Joomla installation.

Various things do not work as expected and many users give 777 permisions in order to overcome these issues.

Last Updated on Sunday, 08 January 2017 11:52

Oculus Rift Asynchronous Spacewarp Enable

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19/12/2016 ARTICLE UPDATE: In latest Oculus drivers it is enabled by default! On-screen fps counters are going to show you 45 fps locked but in-oculus experience is going to provide 90 fps steady (if your computer can run it at 45 fps)

NOTE: The following procedure works currently only with NVidia GPUs. Oculus is about to enable this feature in the upcoming updates automatically.

Till last week GPUs had to keep up to 90 fps frames per second to run without dizziness problems while on Oculus. Asynchronous Spacewarp is an algorithm that examines every frame so that it reprojects "lost" frames when you're running under the previous limit of 90 fps, while comparing previous frames with next ones. This gives as the chance to work with less requirements and without dizziness problems, plus the ultra - smooth feeling, when having more than 45 fps.

Follow steps below to enable this feature:


Last Updated on Monday, 19 December 2016 12:48
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